How the Nemesis System Creates Stories

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The Nemesis System in Middle-Earth: Shadow of Mordor is a unique villain generator. But in the sequel, Shadow of War, it's a full on story generator. Here's how it makes narratives that are interesting, meaningful, and memorable.

=== Before you watch ===

Content warning: Blood, Gore, Violence

=== Sources ===

[1] 2015 Summit - Middle-Earth Shadow of Mordor's Michael de Plater | YouTube


[2] Helping Players Hate (or Love) Their Nemesis | YouTube


[3] Upgrading the Nemesis system for Middle-earth: Shadow of War | Gamasutra


[4] Nemesis Characters, Nemesis Forts, Social Vendettas And Followers In Computer Games | Justia Patents


[5] SEGA Sues Fox, EA over Simpsons Road Rage | IGN


[6] New Batman Game From WB Montreal To Feature Nemesis System With Multiple Factions – Rumor | WCCF Tech


[7] Rumor: Harry Potter RPG Gets ‘Dark,’ Uses a ‘Nemesis’ Rival System | The Escapist


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=== Games Shown ===

Middle-earth: Shadow of War (2017)
Middle-earth: Shadow of Mordor (2014)
RimWorld (2013)
Crusader Kings III (2020)
Spec Ops: The Line (2012)
Hades (2020)
Burnout Revenge (2005)
Call of Duty: Modern Warfare (2019)
The Walking Dead: Season One (2012)
Mass Effect 3 (2012)
The Simpsons: Road Rage (2001)
Crazy Taxi (1999)
Batman: Arkham Knight (2015)
Assassin's Creed: Odyssey (2018)
Watch Dogs: Legion (2020)

=== Credits ===

Music from Shadow of Mordor and Shadow of War OSTs, property of Warner Bros.

The Simpsons: Road Rage footage from

Some images from

== Translation ==

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